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About albert
http://www.az2000.de 
After Jason Boettcher dropped the project LieroX and released its source, Karel (DarkC) and me grabbed it and formed the OpenLieroX project.
My first aim at this time was to port it to Linux, though I got more and more interest in the project and thus, we worked both a lot on OpenLieroX, developed a huge list of new features, overworked the whole engine a lot and I ported it also to MacOSX. Up to now, the project has doubled in size.
While the project was growing, other developers like Griffin and Pelya or very lastly also Jonanin have joined us. And we also got much help by the already existing LieroX community for its levels and mods and also for example the OpenLieroX design by Raziel.
Lives in: Aachen, Germany, ich@az2000.de Hackontest statistics
Agreed to implement 26 features
game-speed multiplikator
force random weapon selection
notify application window on events
Copy & paste for chatbox
Command button for host in game
Options editable from everywhere in the game
Client info dialog
Show player online status
Auto-completing for chat commands
automatic weapon selection if only one weapon is possible
inform client over respawn time when worm is dead
show server version in client lobby
Localization files
Weapon presets
File downloading for host
Local Tournament
teamchat
option for adding bots in host lobby and automatic adding/removing
Breakpad support for those platforms who support the client Breakpad library
Possibility to switch to a bot while playing
bots should try to avoid projectiles
Automatic connecter
Gamescript compiler for Linux and Mac OS X
Automatic updater
statistics: xxx % hp taken
split screen for 4 players
Created 1 projects
OpenLieroX
Created 19 features
save song-ratings in mp3 metatags
save playlist on every change
all features from Amarok 1.4
use DB instead of filesystem to store Portage tree and other data
Terminal for Nautilus
Firefox: run each tab in an own thread and show CPU-usage of each tab
support for KDE4s Plasmoids
game-speed multiplikator
force random weapon selection
notify application window on events
automatic weapon selection if only one weapon is possible
inform client over respawn time when worm is dead
show server version in client lobby
teamchat
option for adding bots in host lobby and automatic adding/removing
Breakpad support for those platforms who support the client Breakpad library
bots should try to avoid projectiles
play files from within zip and other archives
split screen for 4 players
Wrote 15 comments
Add this also to SF that the idea don't get lost. :)
And also add this to SF. :)
I am not sure if we should simply allow to edit all options as some of them cannot applied in a trivial way directly in a game. Though the input options can and this is indeed a missing feature.
Please add this to SF. :)
Do you mean only the possibility for a translation or also a translation itself?
Also, how would you make this possible for all graphics (like the buttons)?
You mean that OLX automatically retreives a list of available mods/levels and you can download them?
This would be nice. Please also add to SF. :)
Yes, this feature request is also already in SF. Would be nice.
Though, it's not that easy. The hardest thing is to fine tune special bot settings for hard/normal/easy bots. I think the current fine tuning is not good.
The rest of this feature is easier. We would have to think of a list of maps which are to play and the amount of bots in it.
Though, this request could perhaps be too much for 24h. But I think we can try if this one is selected. :)
Ouh, OK. Why isn't this marked as done in SF? Or is the request (see link under further information) just requesting for a small checkbox in lobby?
I hesitated a bit before adding this one here. :) Could be hard within 24h to solve in a nice way. With some dirty hacks on the other side, would be very easy. Hm whereby, isn't it enough to change the worm type? Then the input handler would directly call AI_Input(). Does it work that easy?
I don't see a way to remove a request. Though we can just unagree on implementing this. Or we can extend it. Whereby a small checkbox in a lobby is not enough I think.
It's also for users as it is a lot easier to find crashes only occuring on their machines. :)
It's console only, is'nt it? Should not be that hard I think. Though probably need some modifications. What does it depend on? Also on all the file acess functions?
Just to note, this is not that trivial. The automatic updater has to be an extern tool because on Windows, you cannot replace the binary while it is running (on all other systems this is possible as far as I know). Also, the updater has to ensure that the sources are correct. Some corrent discussions in Linux package managers are going on about how secure such a system is. For minimal security, we would at least have to make some MD5 sum check. For better security, we would have to give a certificate for each new release whereby we only know the private key. The public key comes into OLX (or the updater) then.
The filter is there to filter esp. the games you want to play (for example Liero1.33 mod). The filter can also be more advanced later if it fullfills not the needs, for example it could have blacklists, priority-lists, etc. (if really needed). The idea of this feature is that what one had to do manually before, to search through all the servers and try to connect frequently to some until one is free, that this can be done automaticly.
Hm, but isn't that more confusing to the user? And also non-intuitive? And then there are two or more players in the profile with exactly the same name and skin, which looks a bit confusing. (Btw., let's better move discussion about details to SF, I don't know if I will look at every new comment here later on.)
Rated 50 features
Improve contact lookup applet
Smart Playlist Flexibility
Add support for theora .OGG files as input source
Work on Gnome-Panel to be more flexible
Support for RTF-formated text messages
Animated Desktop Background
Account and Contacts sync
Speed consideration
A good note-taking or journaling software
Emerge: some notify before upgrading libraries, which will need rebuild of linked software
Emerge: do not stop updating after emerging some package fails
Forecast in weather plugin
Dynamic accelerators for Totem, Sound Juicer, F-Spot and Evolution
tray icon
save song-ratings in mp3 metatags
save playlist on every change
Blackboard chat
all features from Amarok 1.4
use DB instead of filesystem to store Portage tree and other data
Terminal for Nautilus
Firefox: run each tab in an own thread and show CPU-usage of each tab
support for KDE4s Plasmoids
game-speed multiplikator
force random weapon selection
notify application window on events
Copy & paste for chatbox
Command button for host in game
Options editable from everywhere in the game
Client info dialog
Show player online status
Auto-completing for chat commands
automatic weapon selection if only one weapon is possible
inform client over respawn time when worm is dead
show server version in client lobby
Localization files
Weapon presets
File downloading for host
Local Tournament
teamchat
option for adding bots in host lobby and automatic adding/removing
Breakpad support for those platforms who support the client Breakpad library
Possibility to switch to a bot while playing
bots should try to avoid projectiles
Automatic connecter
play files from within zip and other archives
Make ReactOS working on Virtual PC
Gamescript compiler for Linux and Mac OS X
Automatic updater
statistics: xxx % hp taken
split screen for 4 players
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Results of Hackontest
The winners of the first Hackontest event on September 24/25, 2008 at OpenExpo 2008 Zurich:
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